

Huge Explosions
Versions: 1.15, 1.16
Learn how to create huge explosions in your Minecraft world with fire and craters which can even instantly kill the ender dragon. No plugins or mods. Just 1 command!
With a single command you can spawn creepers or fireball that make huge explosions in your Minecraft world. With these you can explode big structures such as villages, nether fortresses, or even desert temples. It can even instantly kill the ender dragon. Creeper explosions can go up to a 100 block radius, and do not have fire. Fireball explosions can go up to 1000, although going anywhere above 100 can really lag your computer. Fireballs also include a lot of fire which can add even more destruction.
Creeper Command
1.15 fireball command, 1.16 fireball command, impossible 10x difficulty, ridiculously long pickaxes.

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A TNT explosion.
An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks , propel and damage nearby players , entities , and their armor , and cause one or more fires under correct circumstances. Explosions produce a "shockwave" particle effect.
Multiple close explosions may propel objects further, but have no cumulative effect on the destruction of a block - for example, no amount of TNT will destroy a block of Obsidian , even if it all explodes at once. This is because explosion damage to blocks is evaluated individually (per explosion), and blocks' blast resistance do not become "weakened" from previous explosions.
The propulsion effect of explosions is often used for TNT cannons , and can also be used to shoot out gravity affected blocks.
- 1 Explosion strength
- 2.1 Model of block destruction
- 2.2 Dropping blocks
- 2.3.1 Calculation of explosion exposure
- 2.4 Causing fire
- 2.5 Prolonged lag
- 3 Blast resistance
- 4 Typical damage radius
Explosion strength [ ]
Despite doing damage to entities , fireworks do not destroy terrain and as such are not counted as conventional explosions.
Lab tables sometimes perform a non-terrain-damaging explosion when creating garbage item. [ Bedrock Edition and Minecraft Education only ]

Comparison of explosion craters, from a charged creeper (left), TNT (center) and regular creeper (right).
Model of block destruction [ ]

The rays from the explosion center to points that are uniformly distributed on the surface of a cube centered at the explosion with an edge length of 2. (However, this defines only their directions, not their length).

The roughly spherical pattern of blocks destroyed can be seen here.
An explosion can destroy nearby blocks . Its blast effect is evaluated independently on many explosion rays originating from the explosion center, as shown in the right figure.

An explosion must be powerful (power ~1542860 [ verify ] ) to destroy a bedrock block.
- A cube around the explosion is divided into a 16×16×16 grid, and rays are created from the center to each outer point of this grid, meaning that there are a total of 1352 rays.
- Each ray is given an intensity, calculated as (0.7 + [a random value from 0 to 0.6]) × [ power ].
- For every attenuation step (0.3 blocks along the ray), the intensity of the ray is reduced by 0.225 (0.3×0.75). If the block passed through is anything other than air, it is further reduced by ( blast resistance + 0.3) × 0.3.
- The ray destroys any blocks that could not reduce the ray intensity to zero at any checkpoint.
- The attenuation steps is subject to collision restrictions. For explosion in air , there is at least one attenuation step. TNT and creeper explosions are always 0.49 and 0.5 blocks away from nearest block (2 attenuation steps), but fireball explosions can happen anywhere (1 attenuation step).
- Thus, the block resistances are 24.2 (charged creepers), 15.534 ( TNT ), 11.2 ( creepers ), 3.284 ( fireballs ).
- So water , lava (the stationary block), obsidian , and bedrock are always indestructible, and fences and less blast-resistant blocks can be destroyed by fireballs. These are theoretical values, and in reality less resistant blocks are not always destroyed; there is no such mechanic.
Dropping blocks [ ]
Destroyed blocks have a 1 ⁄ p chance of dropping as collectible resources, where p is the explosion power. So, blocks destroyed by an (uncharged) creeper 's explosion have a 1 ⁄ 3 chance of dropping. However, dragon eggs , beacons , conduits , heads , shulker boxes and decorated pots always drop from explosions, though the items may be destroyed by subsequent explosions. In addition, in Java Edition , explosions from TNT and minecarts with TNT cause a 100% drop rate; this is not the case in Bedrock Edition . [1]
In Java Edition , the drop chance of blocks in explosions can be customized via three game rules :
- It is set to true by default.
- An end crystal explosion is controlled by this game rule, despite the end crystal being an entity.
- It is set to false by default.
The precious blocks listed above always drop from explosions, regardless of the values of these game rules.
Interaction with entities [ ]
An explosion has different effects on entities than blocks . Entities are damaged and propelled by an explosion if within its damage radius of 2 × power . Note that the "damage radius" is different from the blast radius of explosion effect on blocks.
- For every entity within a 2×[ power ] block sphere of the explosion center, the impact is (1-[distance from explosion/damage radius])×[ exposure ] (see section below on exposure).
- The entity is damaged by (( impact × impact + impact )×7× power +1) rounded down (armor enchantments for damage are handled separately). This is scaled by difficulty .
- After damage, exposure is reduced by ( exposure ×[max Blast Protection from all armor]×0.15).
- The entity's eyes are propelled along the ray from the explosion center by the new exposure .
From the above process, the following results can be deduced:
- Entities always get at least 1 point of damage if they are within the radius, regardless of their explosion exposure.
- The maximum damage that entities can take (at the explosion center with 100% exposure and normal difficulty) = (1 × 1 + 1) × 7 × power + 1 point of damage = 99, ( Wither newly spawned by the player ), 85 ( charged creepers ), 71 ( Beds when using in the Nether or in the End ), 57 ( TNT ), 43 ( creepers ), 15 ( fireballs ). When entities are away or covered by blocks from the explosion center, they take less damage.
- The maximum velocity gain that an entity can obtain from a single explosion is 1, at the explosion center with 100% exposure.

A primed TNT AABB has directionally asymmetrical sample points (1/2.96 spacing) because of rounding.
Calculation of explosion exposure [ ]
- The entity's bounding box is divided into a [2× width +1] by [2× height +1] by [2× depth +1] grid of unequally spaced points.
- A ray is drawn from the explosion center to each point.
- The exposure of the entity is the percentage of these rays that are unobstructed by solid blocks .
The approximation algorithm has sampling error that results in directional asymmetry of propulsion. For example, a typical TNT cannon has maximum range in the west direction partly because the primed TNT has largest sampled exposure in that direction. [ verify ]
Causing fire [ ]
If the explosion has the ability, it randomly starts fires in ⅓ of all destroyed air blocks that are above opaque blocks.
Prolonged lag [ ]
In addition to the initial lag from processing the explosion, which subsides once the explosion has occurred, there can also be a prolonged fallout from an explosion, that consists of dropped items , liquid physics, and increased render-complexity of the crater. Technically, the dropped items disappear after 5 minutes, however those 5 in-game minutes may take a long time to process during extreme lag.
Certain rules and commands can be used to avoid this prolonged lag: setting the game rule doTileDrops to false, for instance with / gamerule doTileDrops false , prevent dropped items from being generated by explosions. Also, the command / kill @e[type=item] destroys all dropped items.
Blast resistance [ ]
The following table shows blast resistance values for blocks as shown in Minecraft's code. In Add-ons for Bedrock Edition , these values are multiplied by 5 when used for the "explosion_resistance" value in the "minecraft:descructible_by_explosion" component.
[ edit values ]
Typical damage radius [ ]
The player receives damage , if within these radii of a 100% exposure ground 1 block , 2 blocks, or 4 blocks of TNT explosion, with the amount of damage labeled on each circle in the figures below.

Java Edition :
Bedrock Edition :
History [ ]

Some tropical fish don't follow the normal naming system, and instead, reference real-life fish species. Apart from these names, these types of fish aren't different from regular tropical fish in terms of design or behavior.
These varieties are:
- Explosions with a power greater than 100 look mostly the same from the outside, as only certain lines are used to determine if a block breaks. However, some of those lines continue underground.
- Explosions that occur in flowing water or lava apply propulsion to entities , but don't affect any blocks , regardless of the blocks' blast resistance.
- Underwater explosions don't emit smoke particles .
- Explosions can redirect projectiles, including ender pearls .
- An explosion just after a mob's death can propel the mob 's body.
- If primed TNT explodes in a large, solid cube of stone blocks, it creates an exact 3×3×3 cube inside. Experimentation confirms that a TNT detonation causes a 3×3 hole in a solid block of anything with a blast resistance less than that of water , but more than 2.5 (e.g. crafting tables). This implies that 3×3 is the minimum possible result of a TNT detonation without the blast being resisted altogether.
- If a falling sand entity falls into primed TNT when in water, it deals block damage .
- Every block that has a higher blast resistance than cobwebs can block a ghast 's fireball and remain intact.
- ↑ MCPE-56036 — TNT Does Not Have 100% Drop Rate
- ↑ MC-165991
- ↑ MC-147255
- 1 Smithing Template
- View history
An explosion of a block of primed TNT.
An explosion is an active event where an entity detonates and blows up. In the process, this destroys most types of blocks, as well as cause injury to most other nearby entities, including the player , if they are within the blast range. Explosions also propel nearby entities (including the player) away from the center of the blast. Certain explosions have the ability to create fire , such as the ghast fireball, and beds in either the Nether or the End if one attempts to use it.
- 2 Properties
- 3.1 Model of block destruction
- 3.2 Effects on Entities
- 3.3 Calculation of explosion exposure
- 3.4 Causing fire
- 4 Blast Resistance
- 5 Typical damage radius
Explosions can be caused by:
- A TNT block
- Creepers and charged creepers
- Beds if one attempts to use it while in any dimension other than the Overworld
- Ghast fireballs
- Wither projectiles, as well as the initial explosion when summoning the Wither
- Breaking an Ender crystal
- Using the /summon command by doing /summon TNT to blow up the area where the player is, if /summon TNT ~ ~ ~ is used, but it will blow up the coordinates used (example: /summon TNT 63 83 73 )
- Respawn anchors if one attempts to use it while in any dimension other than the Nether
Properties [ ]
- Position . A TNT explosion happens at the center of a primed TNT which is a 0.98 × 0.98 × 0.98 cube. A bed explosion happens at the center of the bed block (not destroyed before the explosion).
- Ability to generate fire . The only types of explosions that can generate fire are beds and ghast fireballs.
- 1 - Ghast's fireball
- 2 - Wither skull projectiles
- 3 - Creeper explosions (not charged)
- 4 - Primed TNT
- 5 - A bed when one attempts to use it in any dimension other than the overworld
- 6 - Charged creeper explosions
- 7 - Ender crystals
- 8 - The initial blast when summoning the Wither
- 9 - A firework with a firework star
Through the use of commands, it's possible to create entities such as primed TNT and ghast fireballs with a larger explosion power.
Effects [ ]
Model of block destruction [ ].
An explosion can destroy nearby blocks. The damage done depends on a ray system.
- A cube around the explosion epicenter is made and divided into a 16x16x16 grid. A ray is drawn from the center to each outer cube, resulting in 1,352 rays.
- Each ray has starts out with a blast force between 0.7x power and 1.3x power.
- The effect of the explosion is examined at various intervals on the ray with a step length of 0.3.
- The blast force is lowered by ( block resistance / 5 + 0.3) times the step length by the non-air block (regardless of if the block was destroyed) at the every checkpoint, and further weakened by step length x0.75 between checkpoints, until completely absorbed or attenuated.
- A block is considered destroyed if it can't completely absorb the blast force at any checkpoint in it (air blocks can be destroyed too).
The following results can be derived from the above:
- The Wither's spawn blast has a range of 12.1 blocks
- Charged creepers: 10.2 blocks
- Ender crystals: 10.2
- Non-Overworld beds: 8.6
- Primed TNT: 6.9
- Normal creepers: 5.2
- Ghast fireballs: 1.5
- Both variants of wither skull projectiles: 1.5
- 142.67 - Initial Wither summon blast
- 121.00 - Charged creepers & Ender crystals
- 99.3 - Non-Overworld beds
- 77.67 - Primed TNT
- 56.0 - Normal creepers
- 16.42 - Ghast fireballs & wither skulls (Only the black variant)
By normal means, lava , water , obsidian , End portal and bedrock are indestructible by explosions, all their blast resistances are over 500. Note: explosions do not have a cumulative effect on blocks. Multiple explosions at once will not destroy a block with a higher blast resistance than the initial blast. Blocks do not have "temporary health" and don't manage damage from explosions, and the status of the block is monitored independently on each new explosion, not cumulatively.
Note: Destroyed blocks only have a 30% chance of being dropped as an item.
Effects on Entities [ ]
An explosion has different effects on entities than blocks. Entities are damaged and propelled by an explosion if any are within its damage radius of 2 × power . Note that the "damage radius" is different from the blast radius of explosion effect on blocks.
- All entities within the radius , define impact = (1 - distance from the explosion / radius) × exposure .
- Applies (impact 2 + impact) × 8 × power + 1 point (half-heart to simplify the equation) of damage to the entity.
- Propels the entity so that its velocity increases by impact in the direction from explosion to the entity.
Based on the above processes, the following can result:
- Entities will always be damaged by at least 1 point of damage if they are within the damage radius, regardless of their exposure to the explosion.
- The highest amount of damage that entities can take (at the explosion center with 100% exposure) = (1 × 1 + 1) × 8 × power + 1 point of damage = 113 (56.5) (summoning wither), 97 (48.5) (charged creeper, ender crystal), 81 (40.5) (bed Nether/End), 65 (32.5) (TNT), 49 (24.5) (creepers), 17 (8.5) (fireballs, wither skull). When entities are far enough away or there are blocks between the entities and the explosion from the explosion center, they will take less damage.
- The highest gain in velocity that an entity can obtain from a TNT explosion is 1, at the center of the explosion with 100% exposure.
Different damage effects will ensue. For example, existing items will be destroyed, and the armor on a player will absorb part of the damage. Items dropped in the process of or after the explosion are not affected because they had no interaction with the explosion.
The propulsion effect is often used for TNT cannons .
Calculation of explosion exposure [ ]
Explosion exposure is simply how much an entity is visible from the explosion center and is approximated with the ratio of visible sample points on the entity. The approximation algorithm can have errors that affect the propulsion's directional asymmetry. For example, a typical TNT cannon has a maximum range towards the west due to primed TNT having the largest exposures sampled were towards the west.
Causing fire [ ]
If the explosion can cause fires, it will randomly start fires in approximately 1/3 of all destroyed air blocks that are above opaque blocks. This is bugged and doesn't occur in versions Beta 1.6 - Beta 1.8.
Blast Resistance [ ]
Typical damage radius [ ].
A player will be dealt a certain amount of damage if these radii are within an area of a 100% exposure ground 1-, 2-, or 4-TNT explosion.
- An explosion powerful enough to break bedrock would have a blast radius of over 30,000,000 blocks, which is enough to destroy the entire world in 1.8 or later. An uninterrupted blast would cover 238,775,501.2 blocks.
- Prior to Beta 1.8, explosions produced smoke particles.
- Explosions can lift a player into the air to a height that is high enough to cause fall damage, making creepers and charged creepers dangerous in more than just initial damage dealt.
- Explosions from things like TNT or creepers will not break any blocks if the blast occurs in water, as explosions from ender crystals will not break any blocks at all.
- 2 Wither Storm
- 3 Turtle Shell
- Answer Questions
- Ask Questions
How to make giant explosion with one command
Arqade Asked by Awesome Apples on February 6, 2021
I would like to know if you can make giant explosions via creeper, TNT, or anything. and I want it to be a synchronized explosion. Tell me the code and the biggest possible explosion you can make in Vanilla with command blocks or as a command
Creepers have an ExplosionRadius tag to determine the size of the explosion. Because it's a Byte tag, it has a maximum of 127:
Ghasts have an ExplosionPower Integer tag, meaning the maximum value is 2,147,483,647 (which will most certainly crash your game when attempting to use it):
The Fireball entity also has an ExplosionPower Integer tag:
MinecartTNT, PrimedTnt, and EnderCrystal entities do not have any tags to determine the radius of their explosion.
You can find NBT data for entities here .
And general info on the NBT format (including minimum/maximum values) here .
Answered by Skylinerw on February 6, 2021
you can do /effect @e[type=creeper] invisibility 2555 255 then /execute @e[type=tnt]~ ~ ~ summon Creeper ~ ~1 ~ {ExplosionRadius:127} in 2 command blocks
Answered by the red crafter on February 6, 2021
so, I can do the command: /summon minecraft:creeper {Invisible:1b,ExplosionRadius:69} To create a creeper that is invisible and has a big explosion.
Answered by Evan_roos456 on February 6, 2021
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7 Creepers have an ExplosionRadius tag to determine the size of the explosion. Because it's a Byte tag, it has a maximum of 127: /summon Creeper ~ ~1 ~ {ExplosionRadius:127} Ghasts have an ExplosionPower Integer tag, meaning the maximum value is 2,147,483,647 (which will most certainly crash your game when attempting to use it):
Watch on Learn how to create huge explosions in your Minecraft world with fire and craters which can even instantly kill the ender dragon. No plugins or mods. Just 1 command! With a single command you can spawn creepers or fireball that make huge explosions in your Minecraft world.
Learn how to create huge explosions in your Minecraft world with fire and craters which can even instantly kill the ender dragon. No plugins or mods. Just 1 ...
Today, I show you how to make giant fireball explosions in Minecraft Java Edition.Command: /summon minecraft:fireball ~ ~ ~ {ExplosionPower:127}Enjoy, Like a...
How to summon a giant explosion : r/MinecraftCommands r/MinecraftCommands • 1 yr. ago Asgavin How to summon a giant explosion Help | Java 1.19 I am trying to create a explosion strong enough to break obsidian, according to the wiki that would be a explosion power of 1200 but i can't manage to make it work
1 Global_Pomelo_4997 • 8 mo. ago If you want to explode blocks in an area, I don't know. If you want to emulate an explosion, (like I do) do this: Use two structure blocks, one for the original structure (unexploded), and another for the exploded structure Add a couple of /particle minecraft:huge_explosion_emitter ~ ~ ~
minecraft's explosion code is weird, it is still notch code and it was never meant to be bigger than a certain radius, hence the square starburst pattern when you make tnt power really big unless you want a perfect spherical crater then you probably need a mod fusselplayzHD Command Experienced • 2 yr. ago
I wish there's an /explode ~ ~ ~ command. The explode command do an explosion and the size of the explosion is by the command adjustable. Example: /explode ~ ~10 ~ {Size:10} The size one is the size of a nromal tnt explosion and the size ten is ten times as strong as one tnt explosion. The command :"/explode ~ ~ ~" has the size one so it's like ...
About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...
An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause one or more fires under correct circumstances. Explosions produce a "shockwave" particle effect. Multiple close explosions may propel objects further, but have no cumulative effect on ...
/scoreboard players set @e [type=PrimedTnt] noFuse 1 {Fuse:0} //You can add more restrictions to the selector to only power up certain tnt /execute @e [type=PrimedTnt,score_noFuse_min=1] summon Creeper ~ ~-1 ~ {Fuse:0,ExplosionRadius:<Explosion Radius>, ActiveEffects: [ {id:14,Amplifier:1,Duration:10,ShowParticles:0}]} /kill @e [type=PrimedTnt,s...
After that, press use preset, click the grass block and at the bottom of the screen click remove layer. After that, click Done, Create new world (making sure your in Creative of course) and, after the world has loaded, get some flint and steel from the creative inventory and light a block on fire and Poof, The Biggest explosion in Minecraft.
How to summon an Instant Explosion in Minecraft! Command tutorial a lot of time and effort goes into making these videos, so I would really appreciate it if ...
I was messing around with the /summon and ExplosionPower and came up with this command that will make a fireball with a massive explosion! I am not sure if anyone made this before me, but I will show you guys this command anyways! Watch the video above for the result! :D Command: /summon Fireball ~ ~ ~ {direction:[0.0,0.0,0.0],ExplosionPower:100}
THE COMMAND /execute @e[type=Arrow] ~ ~ ~ summon Fireball ~ ~ ~ {ExplosionPower:,direction:[0.0,-0.1,0.0]}how to make a missile:https://www.youtube.com/watch...
no, but you can summon a creeper with a larger explosion radius and 0 fuse, and primed, or a fireball with high power. 1. MalwriX • Command Rookie • 1 yr. ago. No, but fireball yes or creeper. Creeper: /summon minecraft:creeper ~ ~ ~ {ExplosionRadius: (your number),ignited:1b,Fuse:0s}; Fireball: /summon minecraft:fireball ...
Make a function called "explode" (it can be whatever you want) 3. Make your custom explosion in the explode.mcfunction. 4. In the main.mcfunction, put in the command : execute as @e [ tag=test,nbt= {Fuse:1s},type=creeper] at @s run function test:explode. 5. Rememer to put 2 commands into the explode.mcfunction: 6.
An explosion is an active event where an entity detonates and blows up. In the process, this destroys most types of blocks, as well as cause injury to most other nearby entities, including the player, if they are within the blast range. Explosions also propel nearby entities (including the player) away from the center of the blast. Certain explosions have the ability to create fire, such as ...
You can add more or less repeaters so that way as soon as the game detects a lit tnt it will turn into big pile of tnt, or it will turn it into a huge mass of tnt right before it blows up, giving it the appearance that it is just one powerful tnt. Hope this helped! metaloperation • 2 yr. ago Dude this saved me a lot of time. Thank you a ton!
you can do /effect @e [type=creeper] invisibility 2555 255 then /execute @e [type=tnt]~ ~ ~ summon Creeper ~ ~1 ~ {ExplosionRadius:127} in 2 command blocks. so, I can do the command: /summon minecraft:creeper {Invisible:1b,ExplosionRadius:69} To create a creeper that is invisible and has a big explosion.
To run game commands in Minecraft... One block that's a lot of fun to play with is flowing lava. from mcpi.minecraft import Minecraft mc = Minecraft.create() x, y, z = mc.player. from mcpi.minecraft import Minecraft from time import sleep mc = Minecraft.create() x... Minecraft Giant Sign : 5 Steps - Instructables.